local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 72199
L0_1.ActorAlias = "72199"
L1_1 = {}
L1_1.q7219901 = 7219901
L1_1.q7219905 = 7219905
L1_1.q7219902 = 7219902
L1_1.q7219903 = 7219903
L1_1.q7219904 = 7219904
L1_1.q7219906 = 7219906
L1_1.q7219907 = 7219907
L1_1.q7219909 = 7219909
L1_1.q7219910 = 7219910
L1_1.q7219911 = 7219911
L1_1.q7219912 = 7219912
L1_1.q7219913 = 7219913
L1_1.q7219914 = 7219914
L1_1.q7219915 = 7219915
L1_1.q7219916 = 7219916
L1_1.q7219917 = 7219917
L1_1.q7219918 = 7219918
L1_1.q7219919 = 7219919
L1_1.q7219920 = 7219920
L1_1.q7219921 = 7219921
L1_1.q7219922 = 7219922
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3167
L2_1.alias = "Npc3167"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3167DataStartA = L2_1
L2_1 = {}
L2_1.id = 3167
L2_1.alias = "Npc3167"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_6"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3167DataBackWait = L2_1
L2_1 = {}
L2_1.id = 3154
L2_1.alias = "Npc3154"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199MuraEriBba"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3154Data = L2_1
L2_1 = {}
L2_1.id = 20330
L2_1.alias = "Npc20330"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_7"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc20330DataLock1In = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_4"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3155DataIslandWait = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_9"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3155DataLocked2nd = L2_1
L2_1 = {}
L2_1.id = 20332
L2_1.alias = "Npc20332"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199Kairagi"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc20332Data = L2_1
L2_1 = {}
L2_1.id = 20331
L2_1.alias = "Npc20331"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199Rounin1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc20331Data = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199Treasure"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3155DataTreasure = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199HomeNiro"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3155DataHome = L2_1
L2_1 = {}
L2_1.id = 20330
L2_1.alias = "Npc20330"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199NiroPreTrans"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc20330DataLock1Out = L2_1
L2_1 = {}
L2_1.id = 1005
L2_1.alias = "Paimon"
L2_1.script = "Actor/Quest/Q352/Paimon"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.PaimonData = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199LockOpen2Niro"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3155DataLocked2ndOut = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_8"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3155DataIslandAdd = L2_1
L2_1 = {}
L2_1.id = 3158
L2_1.alias = "Npc3158"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q72199OguraYuAdded"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3158Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 721999901
L3_1.audioEvtName = ""
L3_1.duration = 5
L2_1[1] = L3_1
L1_1.NarratorTable = L2_1
L2_1 = {}
L2_1.alias = "Q72199Trigger"
L2_1.script = "Actor/Gadget/Q72199Trigger"
L2_1.id = 70900002
L3_1 = {}
L4_1 = {}
L4_1.x = -1758.846
L4_1.y = 200.658
L4_1.z = -4116.698
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Q72199Trigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
